Aug 28, 2005, 04:08 AM // 04:08
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#2
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Frost Gate Guardian
Join Date: Apr 2005
Location: NYC
Guild: Freelance
Profession: Mo/E
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Depends on your goals. Btw, glad you ditched your "Fast cast healer" because w/ no div favor and with no advantage of having energy storage... Well, lets just say its ineffective.
Good Secondaries for healing:
Elementalist: Can use Glyph of lesser energy to cast big cost spells like Healing Seed, Heal Party, Aegis, etc. Also, you can run a utility prot that uses both glyphs (elite and regular lesser energy) and run like Prot Spirit, Aegis, Heal Party, Healing Seed. Utility prot monk is more useful for PvP in my opinion.
Mesmer: Using channeling for Alter PvP maps. Or you can use drains to fuel your character's energy. Things like drain enchantment, energy tap, and of course, mantra of xxx for PvP if necessary. (certain builds center around damage conversion, but maybe not now w/ recent nurfs). This may be more useful for PvP matches as well.
Good Secondary for Fighting:
I don't know why you would want to use a monk to fight but... Warrior is good (obviously). If your goal is for smiting for PvP, E/Mo is the way to go. Being a Mo primary smiter is counter-productive in my opinion, unless you want to solo 105/55 but thats up to you to find out about.
That should get you started. The rest is for you to figure out, especially because most of this is down to user preference.
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Aug 29, 2005, 02:09 AM // 02:09
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#3
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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The only reason to be a /mo healer is that you don't get targeted first. The fact that you aren't targeted first helps A LOT
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Aug 29, 2005, 02:50 AM // 02:50
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#4
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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I'd probably go with mesmer secondary for channeling/energy drain/inspired hex and possibly hex breaker.
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Dec 17, 2006, 01:00 PM // 13:00
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#5
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: butt kicking goodness
Profession: N/Me
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This isnt exactly a great secondary but it is allot of fun, monk ranger.
With a longbow you can attack from a distance if all your party are at full health.
If things get messy just get back to healing. Its kind of a strange build but i've had allot of fun with it
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Dec 17, 2006, 01:36 PM // 13:36
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#6
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Why is this in gladiator's arena? Shouldn't this be in the campfire?
Good secondaries are Mo/Me for inspiration (mainly channelling is good in PvE) and hex removal, and Mo/W for defensive stances. Mo/E is also decent because of reasons in the second post.
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Dec 17, 2006, 01:39 PM // 13:39
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#7
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by LifeInfusion
The only reason to be a /mo healer is that you don't get targeted first. The fact that you aren't targeted first helps A LOT
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Huh, if you're playing against people who won't look for where the blue numbers are coming from, you might as well run Shield of Judgment.
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Dec 17, 2006, 02:51 PM // 14:51
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#8
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Why has Mo/A not been mentioned?
__________________
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Dec 17, 2006, 02:58 PM // 14:58
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#9
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Mo/Me is undoubtedly the best combo for healing. There is a gigantic pool of skills (inspiration) to keep your energy going. Some specialized builds use other professions for secondary, depending on the strategy.
Mo/A are becoming popular because of their ability to use return when enemies are mobbing them.
Mo/N are also good for pve because of skills such as life syphon, parasitic bond, and other life stealing skills.
For a combat monk, I would go Mo/W. The stances warriors have can be amazing on a monk (bonettis defense comes to mind). Mo/P might also be quite useful, i havent tried it yet but I imagine there are a few cool ways to play it.
Hope that helped.
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Dec 17, 2006, 04:07 PM // 16:07
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#10
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Life Siphon? Doesn't that need all your energy and half your points to be effective? wth shard o.O
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Dec 17, 2006, 04:15 PM // 16:15
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#11
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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Monk/Ranger with a pet is GREAT fun .
Monk/Necro is a lovely combo, as well. You can either go Blood for Wells and such or Curses for a little defense. I had a healing monk very successfully finish Prophecies without capping any monkly elites (still boggled about that - didn't realize it til NF and the heroes!) who had Spiteful Spirit firmly on her skillbar. Of course, she was a Celtic monk, and so having a bit o' ladylike cursing was completely in character .
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Dec 17, 2006, 05:30 PM // 17:30
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#12
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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anyone else noticed this was from last august
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Dec 17, 2006, 07:37 PM // 19:37
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#13
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Tampa, Florida
Guild: Sticks and Stones
Profession: R/Rt
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Mo/Me for my healer, because of the energy boost.
Mo/N for my smiter, because he could dance on the bodies of his enemies, and then turn them into minions. Of course, nobody wants a smiter in the group, so he lead a rather lonely life.
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Dec 17, 2006, 07:52 PM // 19:52
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#14
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Frost Gate Guardian
Join Date: Mar 2006
Location: Denmark
Guild: Surprise Team Buttshizzle [TTUB]
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LOL @ its from last August!! hahaha.
Well WTF.
Mo/A Rocks..
And in pvp Mo/W is good also because of Bonettis.
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Dec 17, 2006, 10:23 PM // 22:23
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#15
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The reason you see August is that it could of been moved over from the Gladiator Forum any most /X are good although not so much as /N as of OoB anyway they all have there special place in the game .
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